Progression of Principles
*Based on the P.o.P. model from http://www.moneylessmanifesto.org/book/the-pop-model/
General Concept: Rather than stictly enforced utopian ideological purity, we here outline a
series of checkpoints along multiple continuums. Steps in the various progressions may be
skipped. It may not be possible to reach the ideal in each category, but this outlines the
potential locations we might inhabit, and what to work toward.
Example: Category – ‘Transport’ *Parentheticals assume progression from “100% global
monetary economy” to 100% local gift economy” as an overarching goal, under which the
Transport category falls. This goal is only for example purposes, and may differ from the
group’s actual goals.
1.(100% local gift economy*): Walking barefoot, connecting with the earth beneath my
feet.
2.Brain-tanned moccasins
3.Walking in shoes I made myself (or were unconditionally gifted to me) from local
materials.
4.Walking in shoes I bartered for, which were made from local materials.
5.Maker-shop Bamboo bicycle.
6.Walking in trainers made in a Chinese factory.
7.Cycling on an industrial scale bicycle.
8.(100% global monetary economy*): Driving a hybrid
car.examples:http://www.bamboobike.org/
Land and Location
Land (POP)
1.(100% of food hunted-gathered): IPC Network. Multiple IPC Enclave/Exclave.
Semi-nomadic open travel between IPC nodes.
2.IPC Enclave. Small amount of ‘owned’ land bordering on wilderness.
3.Freeganism, urban foraging. Hunting/fishing.
4.Rural-Farm. Food grown on land owned through intensive/farm agriculture.
5.Urban-Suburban Locavore. Food purchased locally.
6.{progression checkpoint}: This is a placeholder. The number of checkpoints is not
fixed.
7.(100% of food purchased) City. Purchasing food that’s been imported from around the
globe.
Geography (POP)
1.(100% of food hunted-gathered): IPC Network. Multiple IPC Enclave/Exclave.
Semi-nomadic open travel between IPC nodes.
2.IPC Enclave. Small amount of ‘owned’ land bordering on wilderness.
3.Freeganism, urban foraging. Hunting/fishing.
4.Rural-Farm. Food grown on land owned through intensive/farm agriculture.
5.Urban-Suburban Locavore. Food purchased locally.
6.{progression checkpoint}: This is a placeholder. The number of checkpoints is not
fixed.
7.(100% of food purchased) City. Purchasing food that’s been imported from around the
globe.
Location(s) (POP) (specific examples fitting land and geography above)
1.(100% of food hunted-gathered):
2.{progression checkpoint}: This is a placeholder. The number of checkpoints is not
fixed.
3.{progression checkpoint}: This is a placeholder. The number of checkpoints is not
fixed.
4.(100% of food purchased)
Notes / Thoughts / Questions
Suggested locations: Maine, PNW
Shelter
Concepts POP
1.(100% of food hunted-gathered): Nomadic
2.Seasonal camps.
3.Reclaimed Structures.
4.Human construction, natural materials.
5.Human construction, salvage materials.
6.Industrial construction, nsedentary atural materials.
7.Industrial construction, salvage materials.
8.(100% of food purchased) Industrial construction, industrial materials
Specific Examples
1.(100% natural and mobile):
2.Yurt
3.Cob, cordwood, straw bale
4.Reclaimed Structures.
5.Existing houses.
6.(100% new, built, and sedentary) Industrially produced structures built from imported
materials.
Additional
1.Potential for avoiding building codes (when practical, cuts down on fees and taxes)
a.*These vary widely by jurisdiction
b.Total size exemption (often 100, 120, or 200 sq. ft.)
c.Height limitation (10 feet in some cases)
d.”Farm building”
e.Mobile
f.”Temporary Structures”
g.Outside City Limits
2.
a.Tiny Houses
b.”We the Tiny House People” [documentary] http://youtu.be/lDcVrVA4bSQ
c.Mobile
i.Tiny house built on trailer by 16 year old:
ii.Floating
1.Boats
2.55 gallong drum platforms
http://rollingbarge.com/portfolio-items/old-school-shots/
3.Concrete float dock platforms
d.
e.Temporary Structures (legal definition examples http://bit.ly/QwU2hA )
3.Building Materials
a.Low-Cost / Free / Reclaimed / Recycled
i.Pallets http://youtu.be/3M2j5SIPC6U
ii.Shipping Containers
iii.Earth-sheltered
b.Natural
c.Straw bale
4.Reclaimed Structures
a.Mid-century modern motels on relatively desolate old highways — particularly
those with multiple separate smallish buildings.
b.
c.Barns
Systems (shelters sub-topic)
1.Water
a.Rain Catchment
b.Well
2.Waste
a.Composting
Electricity (?)
●Solar
●Wind
●Micro-hydro
●None
Heating/Cooling
●Thermal mass
●
●
Food (with respect to food grown indoors only)
●
●
●
Food Matters
Goal: Nutritional needs met by hunting and gathering
Reality (transitional): quasi-gathering via horticulture/permaculture is likely necessary due to
land access/use restrictions and low wildlife populations due to anthropogenic degredation
of habitat.
Limitations: Zero grain agriculture
Further considerations…
Food is (or can/should be) one of the most enjoyable things in life.
Aesthetic goal: Maximum foodie(ism) with minimal neolithic influence. Some sort of
Epicureanism?
I like a lot of what Nick Weston is doing over at http://www.huntergathercook.com/
Carrying Capacity: A landbase can only support a certain number of humans (or other
predators for that matter) at any given time. The capacity of the land to support our numbers
will be a determinant of total population of the IC.
Hunting Tools/Techniques: A diverse range of hunting methods will be best to ensure a
reliable food supply in various conditions and to comply with state hunting regulations. Big
game is the top priority when available, and should be harvested with whatever tools and
techniques the community can offer. While tools/weapons such as knives, bows, spears,
axes, atlatl, etc. can be handmade from materials sourced from the land, they require great
skill and knowledge to build and use. Thus, there will be phases when durable, high quality
industrially produced tools/weapons including firearms must be used for the sake of
maintaining an adequate food supply.
Preparation of Food: Fermentation, drying and smoking are methods that should be used for
the food acquired that cannot be eaten fresh. It also ensures that there’s backup readily
available.
—
Given mentioned human disturbances, folks involved may consider undertaking conservation
or restoration ecology projects to increase species-targeted biodiversity for improved
hunting and trapping abilities (and for the sake of biodiversity per se.)
Links:
http://rule-303.blogspot.se/
-Recommended Reading-
Basic Butchering of Livestock & Game by John J. Mettler
Charcuterie: The Craft of Salting, Smoking, and Curing by Michael Ruhlman
Animal
1.(100% of food hunted-gathered): Wild animals hunted for food.
2.Feral domesticates.
3.Husbandry. Animals domesticated, fed, controlled, killed, eaten.
4.{progression checkpoint}: This is a placeholder. The number of checkpoints is not
fixed.
5.(100% of food purchased) Industrially produced animals fed non-appropriate diet in
CAFOs
examples
Semi-feral furry pigs – http://en.wikipedia.org/wiki/Mangalitsa
White-Tailed deer – http://en.wikipedia.org/wiki/White-tailed_deer
Semi-feral sheep – http://en.wikipedia.org/wiki/North_Ronaldsay_%28sheep%29
Various rodents and lagomorphs
Pheasant, grouse, quail, bobwhite, dove
Cold-hardy chicken? – http://en.wikipedia.org/wiki/Chantecler_%28chicken%29
2.
3.Salvage.
4.No electricity.
5.No oil.
6.(100% of food purchased) Petro-Techno-Industrial. Planes, trains, and…
Technology
1.(100% of food hunted-gathered): Stone Age.
2.Iron Age. All tools made and rebuildable with no external inputs. Wood-fired metal
smelting, etc.
3.Salvage. Upcycle/transform ubiquitous remnants of industrial civ.
4.No electricity.
5.No oil.
6.(100% of food purchased) Petro-Industrial Civilization.
(Appropriate technology discussion Extent of acceptance, avoidance, limitations..?
Premise: The promise that technology saves time and improves lives has largely proven
false. Under spectaclized capitalism, any potential time saved is always filled with more work
for the promise of more technology that will eventually enable more time.
Premise: Technology is partially responsible for the evolution of humans. The paleolithic is
defined by stone tool use.
These somewhat conflicting premises must be reconciled. The promise of technology can
only be realized when it is actually truly for really real used to limit ‘work’. We should hold in
mind a general goal to minimize technology, but also refrain from making a moral judgement
that all technology is bad. Older technology is not always better technology simply because it
is older. However, older technology tends to trump modern technology in terms of resource
efficiency, which should be a priority.)
Energy
1.(100% of food hunted-gathered): Stone Age. Low-impact intermittent wood burning.
2.Low Consumption Low-Tech Non-Electric: Passive solar (thermal), physical
windmills.
3.Low Consumption Techno-Electric. Solar (photovoltaic), wind, micro-hydro,
geothermal.
4.High Consumption Techno-Electric. Solar, wind, hydro, geothermal, nuclear.
5.Greenwashed Techno-Electric. Fossil fuels are burned in order to build “renewable”
infrastructure and tech.
6.(100% of food purchased) Unlimited consumption
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